1995
Rules Jump
to: Changes
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Rules
No election was held for 1995, however there were some commissioner-instituted rules changes. Most were minor clarifications.
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Changes for 1995 Draft / Roster:
Scoring: Power defense clarification: 15 points minus the points scored by their NFL opponent's offense. Free Agents:
Trades: Restriction on number of players traded and number of teams involved lifted from rule. Tiebreakers:
Toilet Bowl: Added provision that loser must provide beverages at the next year's draft. Where's 13? Disappearing rule from 1994 still missing. Rules changes: New rule stipulating mandatory elections for future rules changes created. |
Casey
Doe Memorial Fantasy Football League Rules -
1995 I:
All franchise owners must bring $20 to the draft. Minus $20
for supplies, this leaves a pot of $220 to be distributed to
the winners at the end of the season. The prizes will be as
follows: Superbowl champion - $100; Superbowl runner-up -
$20; regular season champ - $40; each of two other division
champs and the top wildcard - $30, $20, and $10 in order of
record. II:
The draft will consist of 12 rounds. Each team consists of:
2 QB's, 3 RB's, 3 WR's, 1 TE, 1 K, 1 team's D/ST, and one
reserve of one of the above positions, drafted in any order.
Returning owners may protect 0, 1, or 2 players from their
1994 final roster, but no NFL player may be protected more
than 2 consecutive years. If you protect 1, you forfeit your
1st round draft pick. Additionally, if you protect 2, you
forfeit your 2nd round draft pick. Any new owners will get
the first draft pick(s) in the first round, their order
randomly determined between each other. Those owners who
choose to protect players will draft in their 1994 finish
order, #1 - #12. The draft order the other owners (including
new after round 1) will be randomly determined. The order
will be reversed in even numbered rounds. III:
Each owner must submit a starting lineup of 1 QB, 2 RB, 2
WR, 1 TE, 1 K, and 1 D/ST to the commissioner before kickoff
of the first NFL game each week (sometimes a Thurs. or
Sat.). The telephone number to call is 235-6466. Please use
the answering system if no one answers. If no lineup is
submitted, it will be assumed to be the same as the previous
week's lineup (even if a player has a bye week or an
injury). The commissioner will call his opponent to tell
them his lineup each week; in the event the commissioner
cannot reach his opponent, he will call another
owner. IV:
TD runs and receptions will be worth 6 points, TD passes
worth 4 points, FG's worth 3 points, safeties worth 2
points, PAT kicks worth 1 point, and conversions worth 2
points. Any TD or FG which results from a pass, run or kick
>=50 yards shall be worth double points. V:
The defense / special teams "player" is actually an entire
team, and scores whenever a defense returns a kickoff, punt,
interception, fumble, or blocked punt for a touchdown. The
defense / special teams player also scores on safeties, fake
field goals, and fake punts. In addition to these points,
the defense will score 15 points per week, minus the score
of their NFL opponent's offense (no negative
points). VI:
If the QB you choose to start does not play at all in his
NFL game (or has a bye week), you will get your fantasy
backup's points instead. If your starting QB is removed from
his game during the third or earlier quarter, and does not
return, you will get any points your backup scores in later
quarters of his NFL game in addition to those scored by your
starter. If neither your starter nor your backup plays,
you're out of luck, even if your reserve position is a
QB. VII:
If a player isn't on a fantasy team, he is considered to be
a free agent available on the waiver wire. The worst teams
have first claim on available free agents until noon on
Thursday (limit one per team). After that, it's first-come,
first-served until kickoff of the first NFL game of the
week. For each player acquired via waivers, a player must be
released (or traded). All owners must have a chance to be
informed of a player's availability (via the weekly updates)
before he can be picked up. No more than one player may be
acquired per week, unless the additional players dropped are
on the NFL injury report. No non-injury waiver wire
transactions will be allowed during the playoffs. VIII:
If two or more owners wish to trade players, they may do so.
A trade becomes official when all parties involved have
contacted the commissioner and verified the terms of the
deal. No trades will be permitted beyond kickoff of the
tenth week of the NFL season (November 5). No more than one
trade transaction will be allowed per week, but circular
trades are allowed. IX:
A schedule will be distributed on draft day. The first 14
weeks of the NFL season correspond with our Fantasy League
"regular season." The next two weeks are the playoffs and
Toilet Bowl, then the Superbowl. The three division
champions and five wildcards will all go to the
playoffs. X:
The following is the tiebreaking scheme that will be used
both for rankings during the regular season and determining
"seeding" for the playoffs, as well as early bird waivers.
Ties within divisions will be broken first. Tied games count
as half a win. XI:
For playoff games, owners submit a tiebreaker order of their
non-starting players (not including reserve). In the absence
of a submitted order, the order will be considered
alphabetical. In the event the teams tie, these "overtime"
players will be compared against each other one at a time
until a winner emerges. If there is still a tie, the next
tiebreaker will be the total distance of all touchdowns. If
the tie still stands, the winner will be determined by coin
toss. XII:
At the same time as the Superbowl playoffs, a tournament
called the Toilet Bowl will be held for the 4 teams not
making it to the playoffs. In this tournament, the losers of
the first two games will advance, and the loser of their
game will be stuck with the travelling trophy, and must
provide beverages at the following year's draft. XIV:
The commissioner will prepare reports weekly which will
include results, standings, waivers, highlights, and, as
necessary, rosters. These will be available for anyone to
pick up at the commissioner's home after 9:00 P.M.
Tuesday (call first). If this is not convenient, please see
the commissioner about an alternative arrangement such as
mail, electronic mail, faxing, etc. A bare-bones account
will be on the commissioner's answering system announcement
by 8:00 P.M. each Tuesday. XV:
Each owner should come up with a name for his fantasy team
(anything you want, humor is desirable). If you don't come
up with your own name by the first week's update, the
commish will subject you to one of his. The members of each
division can vote on names for it on draft day. XVI:
Any changes to these rules made before the beginning of the
season must be approved by the majority of the owners to
take effect. Any rule changes after the first game of the
season must be approved unanimously. In case of a
controversy over the interpretation of a rule, the commish
can be overruled by a majority of the owners.
1)
head to head record
2) division record (if all in same division)
3) most points scored
4) fewest points allowed
5) team with worst draft position advances